Star Wars: The Old Republic

  • Audio Design & implementation of combat abilities, voice processing effects, character foley, & world objects on Star Wars: The Old Republic.

  • Designed the audio system for real-time VO effects. Created over 50 DSP effect presets in Wwise leveraging the RTPC system to apply unique effect chains to droids, helmets, & other headgear worn by NPC's & player characters.

  • Voice-over pipeline management responsible for all VO asset integration, generating soundbanks, & providing pipeline analysis with recommendation for process improvements to our tools team. According to Guinness World Records 2012, SWTOR has more lines of dialogue than any entertainment project ever published.

Jedi Knight Combat Video:

This video demonstrates my work on combat audio design & implementation. While many signature Star Wars sounds were provided by Lucasarts, we designed complex events in Wwise to synthesize sounds for the combat abilities. This scene shows my work in a variety of disciplines, from animation tagging of footsteps & lightsaber sounds, to Wwise implementation using pitch, volume, DSP effects, RTPC's & more for the audio design of combat abilities.