GameDev
Monster Crew
- Contract Audio Designer for this iOS & Android title, available for download in the app store now!
Website: Monster Crew
Call of Duty Online

- Contract Audio Designer on Call of Duty Online. I designed & implemented environment ambiences, in-game cinematics, & sound effects for this upcoming title.
Orcs Must Die! 2

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Audio Design & implementation of environment ambience, cinematics, & combat sound effects for Orcs Must Die 2. Audio implementation in FMOD, XML & proprietary toolset.
Gameplay Video:
Star Wars: The Old Republic
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Audio Design & implementation of combat abilities, voice processing effects, character foley, & world objects on Star Wars: The Old Republic.
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Designed the audio system for real-time VO effects. Created over 50 DSP effect presets in Wwise leveraging the RTPC system to apply unique effect chains to droids, helmets, & other headgear worn by NPC's & player characters.
DJ Hero gameplay prototypes
Under the wing of our new owner Activision, the Audio crew at 7 Studios began developing some very exciting gameplay prototypes for the DJ Hero franchise. Our goal was to expand the gameplay mechanics of the franchise into a more engaging interactive music experience.
Tribal Revenant
Tribal Revenant is a total conversion for Unreal 2 produced by myself and classmates in Dr. Bruce Naylor's Game Development class at the University of Texas.
Link: Tribal Revenant Website